Effective C++ 第3版

ネタ元:http://pc8.2ch.net/test/read.cgi/tech/1106527792/973
Scott Meyers氏の言わずと知れた名著,"Effective C++"の第3版が今春遅くに出ます.第2版(現在出ている日本語訳本は改訂第2版)と比べて内容が大幅に改訂されているようです.
Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)
以下はhttp://tinyurl.com/4ax3eに書いてあった第3版のToC

Chapter 1: Accustoming Yourself to C++
Item 1: View C++ as a federation of languages.
Item 2: Prefer consts, enums, and inlines to #defines.
Item 3: Use const whenever possible.
Item 4: Make sure that objects are initialized before they're used.

Chapter 2: Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls.
Item 6: Explicitly disallow the use of compiler-generated functions you do not want.
Item 7: Make destructors virtual in polymorphic base classes.
Item 8: Prevent exceptions from leaving destructors.
Item 9: Never call virtual functions during construction or destruction.
Item 10: Have assignment operators return a reference to *this.
Item 11: Handle assignment to self in operator=.
Item 12: Copy all parts of an object.

Chapter 3: Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes .
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Avoid newing more than one object per statement.

Chapter 4: Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly.
Item 19: Treat class design as type design.
Item 20: Prefer pass-by-reference to pass-by-value.
Item 21: Don't try to return a reference when you must return an object.
Item 22: Make data members private.
Item 23: Prefer non-member non-friend functions to member functions.
Item 24: Declare non-member functions when type conversions should apply to all parameters.
Item 25: Consider support for a nonthrowing swap.

Chapter 5: Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item 29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item 31: Minimize compilation dependencies between files.

Chapter 6: Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names.
Item 34: Differentiate between inheritance of interface and inheritance of implementation.
Item 35: Consider alternatives to virtual functions.
Item 36: Never redefine an inherited nonvirtual function.
Item 37: Never redefine a function's inherited default parameter value.
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition.
Item 39: Use private inheritance judiciously.
Item 40: Use multiple inheritance judiciously.

Chapter 7: Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism.
Item 42: Understand the difference between class and typename in templates.
Item 43: Know how to access names in templatized base classes.
Item 44: Factor parameter-independent code out of templates.
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired.
Item 47: Use traits classes to get information about types.
Item 48: Be aware of template metaprogramming.

Chapter 8: new and delete
Item 49: Be prepared for out-of-memory conditions.
Item 50: Understand when it makes sense to replace new and delete.
Item 51: Adhere to convention when writing new and delete.
Item 52: Write placement delete if you write placement new.

Chapter 9: Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1.
Item 55: Familiarize yourself with Boost.

Appendix A: Beyond Effective C++

Appendix B: Item Mappings Between Second and Third Editions

うぅうぅうぅぅぅ〜〜〜!!何か盆と正月が一緒に来たような!!何か犬耳とツンデレとバカップルシナリオと強気幼馴染と妹が一緒に来たようなっ!!

Item 1: View C++ as a federation of languages.

これがItem 1かぁ.ちょうど1年くらい前にこのブログで取り上げたんですよね,これ.
id:Cryolite:20040411:p1
"a federation of languages"って表現は本当に言いえて妙ですよねぇ.

Item 25: Consider support for a nonthrowing swap.

この議論がついにEffective C++のレベルに降りてくるぅ〜.

Item 48: Be aware of template metaprogramming.

ついにEffective C++でTMPの文字を拝む日が来るぅ〜!!

Item 54: Familiarize yourself with the standard library, including TR1.

TR1って!TR1って!!!

Item 55: Familiarize yourself with Boost.

ぶ〜〜〜〜〜すとぉ〜〜〜〜!!!さぁ,次誰か書いてよっ!!"Effective Boost"をっ!!

どうでも良いけれど以下の文章に爆笑.

No, it continues to be the best book on C++ ever written, and everybody should buy at least n+2 copies, where n is the number of vehicles you own: one for home, one for the office, and one for each vehicle -- for when you are stuck in traffic.

私は車持ってないから2冊買えば良いのかw